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Why Apple Can’t Afford to
Ignore the Gaming Industry

BY BENJAMIN L. RUSSELL

   
May | June 2004
Issue No.16
 
       

 

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Why Apple Can’t
Afford to Ignore
the Gaming Industry

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Recently, I visited web2zone, an Internet café near Astor Place that, in addition to the usual assortment of high-speed PC's, has four G4 iMacs and a G5 Power Macintosh.

While enjoying the Macs, I heard shouts of joy from the PC users across the room. I investigated and found that nationwide teams had come to play together in an all-night “LANsomnia” computer game party. Most were playing “first-person shooters” (games in which the player controls a character who walks through virtual fields, shooting at threatening objects – or people – using an assortment of incredible weapons).

Watching, I discovered one particularly fascinating virtual-reality role-playing game, called Final Fantasy XI Online. In it, players create a virtual adventurer (drawing from one of five ethnic races and any of six jobs) to start out in a city (three different choices). They journey across the land of Vana’diel and team up with other players from the U.S. and Japan to pursue quests and stop the evil Shadow Lord and his minions from taking over the land. The storyline is deep and engrossing, the gameplay is engaging, the music is inspiring, and the graphics are richly imaginative.

When I asked whether it could be played on a Mac, the answer was no; it was only for Microsoft Windows or a PlayStation 2. Was there a work-around? I surfed the Web to learn whether it could be played using Virtual PC for Mac. Again, “no,” this time because VPC supports only Voodoo graphics cards but not the contemporary nVIDIA or ATI varieties. I then read a post that the game's manufacturer, Square-Enix USA, had considered releasing a Mac version, but had decided against it because of prospective costs. Their website did not reveal any plans for a future Mac version, either.

For days afterward I felt depressed. Why couldn't the world's most entertaining computer play one of the world's most entertaining games? Was Apple Computer in its right mind? Or was I the only one who cared? I couldn't rest until I found a resolution.

In fact, it turned out that I am not alone. And, I have to conclude, Apple is not in its right mind, either.

 

 

“ ...The neglect of

serious gaming

is causing Apple to

lose another part

of its customer base!

Ignoring games

did not help Apple,

it only hurt

the mother ship.”

According to the latest (as of January 26, 2004) figures published in an on-line article, “Computer and Video Game Software Sales Break $7 Billion in 2003” (Entertainment Software Association [ESA]), Apple is losing a significant part of its potential market share – which, at about 5% of the global personal computer market in sales, is already too small – because it doesn’t pay enough attention to the needs of the Mac gaming audience. According to the article, worldwide computer and video games sales in 2003 exceeded $7 billion for the first time ever, and of that total, computer games alone sold $1.4 billion. Further, games were the only entertainment industry to continue to grow in 2003, unlike either the movie or music industries.1

Just how big is that 5%? According to the baltimoresun.com article “The Mac user: Loyalty über alles,” by David Zeiler2, the total number of Macintosh users worldwide is estimated at 25 million.

Another author, Jefferis Kent Peterson, who recently published “The Anecdotal Mac: Flight Simulators and the Exodus of Gamers from the Macintosh Platform,” has argued3 that

“[…] for statistical purposes, if there are 10 million Mac users out there (I believe that number is way too low; I'm just making a conservative guess) and you could sell a great game to 100,000 of them (1%), anyone could make it profitable.”

He continues4,

“[…] I don't think Apple realizes just how powerful a force the gaming industry is for computer sales....

“Years ago, Apple tried to remake itself. Apple tried to portray itself as a business computer for serious professionals. It wanted nothing to do with being portrayed as a gaming platform. What a mistake! The Apple Mac was not only the coolest graphics platform ever; it was also the best gaming platform for consumers in the world.

“Think about it: there are literally millions of games for the PC out in the market. How many people consider a PC just gaming machine? Zero! Not one! Nobody. Having a large selection of games has not hurt the PC industry one bit [my emphasis: BLR]. Why? Because games are only one aspect of what a computer can do. Games just happen to be a highly addictive, recreational avocation – an avocation which drives people to buy constant computer upgrades. In short, gaming power drives home computer sales.

“...The neglect of serious gaming is causing Apple to lose another part of its customer base! Ignoring games did not help Apple, it only hurt the mother ship.”

In a recent posting on MacNN Forums, a Mac user complained that he was actually purchasing a separate PC, even though he already had a Mac, just so that he could play Final Fantasy XI Online. According to Peterson, this user is not alone:

“I recently polled a mail list of my former Macintosh AirWarrior players. […T]here were about 50 or so people on the mail list. Of those still there, more than half have totally dropped the Macintosh platform and gone completely to WIN PC for both play and work! They loved the game so much that finally they got frustrated with the lack of Mac gaming and switched platforms. ‘Why fight against the tide?’

“The bad news is: most of them are now quite happy with the Windows PC environment. Their arguments in favor of the PC: more power, cheaper prices, and a world of games, not just flight sims. Those who remain loyal to Macs or who are on dual platforms give the edge to Apple on reliability, stability, and lower tech support costs, but many of them have purchased a Win machine just for games!”

Losing customers can't possibly be profitable for Apple.

Personally, I would most like to see Apple persuade Square-Enix USA to port Final Fantasy XI Online to the Mac. This game is significant for two reasons: it has a large registered player base, which recently celebrated its millionth new member, and, more important, it allows players from multiple platforms (currently, PC and PS2) to journey together in the same virtual world. Playing together with PC-users is critical because it would give Mac-based players access to the other 95% of the personal computer world.

To get its share of this lost market, Apple should: see that more high-quality (preferably exclusive) games get developed for the Mac; grab more game market share with proprietary technology and some killer game-apps; and prove to potential developers that Mac games are profitable.

Specifically, Apple should –

  • Market at least one high-end Power Macintosh G5 designed for high-speed network games, and give it the best graphics card available for a reasonable price, such as the ATI Radeon 9800 Pro;
  • Give game developers incentives for making new games, by bundling trial versions of such games as Final Fantasy XI Online – once it gets ported – and Otto Matic with every new Mac, and by providing special game development hardware and software for potential game developers;
  • Acquire a stellar popular gaming company (such as Square-Enix USA) and start developing some killer-app exclusive titles with intriguing stories, inspiring music, and realistic graphics (such as FFXI Online). Capitalizing on the stability of UNIX in Mac OS X, Apple should then and develop a photo-realistic, high-speed, ultra- stable network game guaranteed not to lose frames – a game sensation guaranteed to blow frame-jittery PC titles clear out of the water.

Finally (I can dream, can't I?), Apple could market these titles with sensational prime-time TV commercials. In my imagination, I see a scene in which a VR tank fires a photo-realistic rocket that shoots out of the Apple high-definition display in slow-motion and literally blows a PC-user out a window (similar to a scene from “The Matrix Reloaded”?). The poor PC-user then dizzily gets up, shakes his head, and exclaims, “Wow!” and the screen darkens, ending with the slogan, “Play different,” above the Apple logo.

And it would greatly help if Mac users – such as you – became more enthusiastic about gaming. If you haven't tried it, you don't know what you're missing. (I'd suggest you start with Enigmo, Otto Matic, and maybe even Uru™: Ages Beyond Myst®, and discover a fascinating interactive virtual world.)

1 "According to numbers compiled by the NPD Group, total game software sales in 2003 grew while both the movie and music industries reported losses compared with 2002 sales according to estimates made by Exhibitor Relations and Nielsen SoundScan respectively" (ESA)

2 Originally published on September 19, 2002.

3 In personal correspondence, which I am quoting here with his permission.

4 Peterson, The Anecdotal Mac

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

And it would greatly

help if Mac users –

such as you – became

more enthusiastic

about gaming.

If you haven't tried it,

you don't know

what you're missing.

Beyond profit for Apple and enjoyment for Mac users, gaming carries wider potentials. David Deutsch, Oxford physicist and winner of the Dirac Prize for Theoretical Physics, said in an recent interview5 with Taking Children Seriously that “[Video games] are not some transient, fringe aspect of culture; they are destined to be an important means of human learning for the rest of history, because of this interactive element. Why is being interactive so important? Because interacting with a complex entity is what life and thinking and creativity and art and science are all about.” 6

When Mac-users start demanding that Internet cafés rent more Macs and buy more Mac games, we'll be on our way. Macintosh users already know how to “Think different.” It's high time we also started to “Play different.”

 

Benjamin Leon Russell. Moderator of MetroMac Games Discussion Forum. Born in San Francisco, CA; lived near and in Tokyo between 1979 and 1989; graduated from Yale University, New Haven, CT, in 1994 (B.S. in Computer Science). Currently working as teacher of English at a major language center in Manhattan. Also teaches Japanese and Microsoft Office. In his spare time, he also serves as Glossary Editor for a Manhattan newsletter.

5 “Video Games: A Unique Educational Environment,” in Taking Children Seriously, 2 September, 2003 - 07:31 GMT.

6 In fact, there is now a formal academic "games studies" subject, known as "ludology" (from the Latin for "game"), and the first doctorate exclusively in video-game studies was recently awarded to Jesper Juul at the Center of Computer Games Research of the IT University in Copenhagen, Denmark ("Video games seize ivory towers," The Courier-Journal, Louisville, Kentucky [March 6, 2004]).